Ck2 How To Play Nomads

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So is out (or is inside a few hours) and if I had the time I would love to be playing it as I loved. I have tried to enjoy Paradox games in the past and while I found HoI3 approachable I’ve not really jelled with any other game.

Except CK2.There’s something wonderfully personal and intimate about managing a single dynasty and engaging in the petty squabbles of courtly life. I’m not one to take on playing a huge kingdom and blasting my way through wars and relations, I love getting close and intimate with my own family (er that didn’t come out right) and watching all the courtiers and vassals closely.But what’s great about CK2 is that there are a variety of ways to play. Friends from BrokenForum.com demonstrate this well: Aeon221 plays an game, CSL, on the other hand, loves to play a, like me. Then there are those who play like the guy behind the, who whizzes at speed through CK in a way I find slightly dizzying!All of this makes for a great read for you and me but these amusing tales don’t take away from the problem that many Paradox games have: It’s easy enough to know how to click the buttons and even the systems are easy enough to understand, but it’s really hard to understand the way to actually go about playing the game.

Playing a Paradox game is for many what looking at a car engine is to me. I know, roughly, what all the bits do, but I have no idea what on earth I could tweak to make the engine stop rattling. And how do I know if the car is running well? And what on earth would I do if it wasn’t? Yes, I could read a description of all the car bits, but how would that help me diagnose the problems? And what minor tweaks would I apply to rectify little concerns?Damn.

By the time you’re making enough money for digital nomad taxes to be a concern, you can afford to play catchup. Banking Solutions The reason there’s a whole pile of banking solutions on this list is because there’s no one-size-fits-all solution for international expats.

I really stretched that metaphor.So, I thought I would write up a few tips for any starting CK2 player based on some ideas I’ve had playing the demo, playing CK and playing other, similar games. This is by no means a really good guide to CK2 – I hope we’ll see some awesome guides in due course (for example, the Hearts of Iron 3 strategy guide was really great), but perhaps this will help a few people. Hell – I’m not even sure my advice is entirely correct.These thoughts presume that you’re playing a small holding – I suggest the King of Scotland or the ruler of the larger Welsh (click on Powys county) or Irish lands (click on the Thomond county). They assume you’re starting with some simple goals such as unifying Scotland, Wales or Ireland. If you can play through those goals well, even if you lose the game later on, you should be on your way to ‘getting’ it.So, without further ado, some random thoughts and ideas in rough chronological order of “things to do and think about”:;Analysis. Examine your ruler. What are their strengths and weaknesses?

If they have some horrid weaknesses, it’s going to affect the relationships with your vassals and family. Examine the ruler’s family. Who is the heir?

How many kids? Is the ruler married?

How many siblings? Are they weak or strong?

Do the family get along or do they hate each other? Who is unmarried?. Next, the vassals, look at the counties and then the holdings in the counties. Who controls them?

Do they like you or not? Are they married? Do they have kids you could offer to educate for some favour?. Check your council – do they all love you? Can you replace the ones that do not (careful with those who have power)?. Check vassals and courtiers in provinces or areas you want to capture. Do any of them have claims on territory you want.

Can you invite them to come and be your vassal and then press their claim for them?First Actions. Determine your goals: if you’re unifying a small nation examine the other holdings: Who are their heirs? Could you marry your heir to a daughter and then assassinate everyone else until your heir inherits?

If you can’t work out a way to get your family in there, plan to use your steward to fabricate claims. Do you have quality courtiers? If not, and you have a surfeit of single women, arrange matrilineal marriages for them so their husbands will join your court and be available for useful work (or to be ennobled once you gain lands!). Do you have too many sons? Can you give some of them bishoprics to take them out of contention for attempts to take power and messing up your lands?.

Do you have vassals you would prefer to get rid of? Eg, ones who very much hate you and are unlikely to be won over by hunts and feasts (which is worth trying). Perhaps it’s time to save some money and, in due course, work out a way of getting them arrested or causing them to rise (and then crushing them with mercenaries and taking their stuff).

If you have daughters, can you marry them off to important nearby land-holders who will become allies? For example, a neighbouring King or Duke you could call upon in an emergency?. Can you use your council members to try and destabilize a neighbour?

Especially if that neighbour is part of a De Jure duchy you might control. When the rebels rise, put them down and ask for the neighbour to become your vassal!

One just did for me in Ireland!. You can invite title claims to your court so you can press their claim:Click on a title on, say, a noble’s list of titles, go to claimants.

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On the portrait, there’ll be a green thumbs up or a red thumbs down. The ones with green thumbs up can be invited to your court via the diplomacy screen. You’ll get a casus belli on their claims.

You can right click on a province’s holdings to get three menu items. You can then right click again to get even more options!Anyway.

Ck2 How To Play Nomads Full

Some random tips on how to approach the game. I'm sure someone else will produce a lot more and in a lot more detail soon. Short comment on the council:Their relation to you is of relatively little importance. It has no direct influence on their work/effectiveness. Only their skill matters for that.There are certain events for traits (like greedy for a steward) that can cause minor events, but not only can these events be useful (a chance for removing slothfulness is the most common that can trigger for all council members) they also have no drawback except a relation loss with said person.The only exception is the spymaster.

The spymaster is (most of the time anyway) the most important part in determining your offensive and defensive abilities with assassinations. If your spymaster wants you or one of your children dead, he WILL succeed without much trouble.Sons low in the line for succession, wifes, vassal nobles with ambitions (not only the trait, but also claims, ability to rise in the line of succession etc.) all make extremely dangerous spymasters.

There's very little information about this wonderful thing, so after doing some research I decided to write it all up.What is a megacampaignParadox Grand Strategy games cover very long time, and most people never even 'finish' a single game of CK2, or EU4 - but it's possible to go the other extreme and play a 'megacampaign' - start in one game, then convert to another, and keep playing. Or if you really want to, go ahead, just don't say I didn't warned you.What is the converterThere's been many converter tools which take save game from one game and create a mod for another.In theory you could convert save game to save game, but converting to a mod is much more flexible, so that's the generally used method. Mod setups starting map, rulers, and whatever else it felt like including.CK2 to EU4 converter is a builtin feature of Crusader Kings 2. You can only access it if you have converter DLC.If you want to continue to Vic2 and HoI4, you'll need to use third party tools.Where are the filesIf you want to mod it, or just look at it, you might be surprised. If you have Conclave DLC, it uses different system to convert government types.Can I use converter with modded CK2 gamesYes, as long as they don't modify the map significantly.One notable exception is my, which is totally fine to use with converter as it doesn't add or remove provinces. You won't have canal prebuilt in EU4.What affects ruler attributes and traitsRuler/heir martial, stewardship, and diplomacy attributes divided by 3 and rounded up are what ends up as their EU4 attributes - capped at 6 of course.There's some correction for underage rulers, since in CK2 children grow attributes with age, while in EU4 toddlers are born 6/6/6 or 0/0/0 somehow.This means any attribute at 16 or higher is converted to a 6 - so it might be worth switching focus before conversion, just to get that extra point.If you're immortal, you'll get immortal trait in EU4. Other traits are based on traitconversion.txt.

For some reason converter will only generate 2 traits, even if ruler reigned long enough to get 3.Conversion is based mostly on your traits, and secondarily on your attributes. Some good CK2 traits like greedy convert to some bad EU4 traits like greedy. It's mostly nothing to worry about unless you have an immortal ruler.How is map createdCK2 titles are described by rank and name (like cjylland is County of Jylland), while EU4 are described by number (like 15 Jylland), and their names are just descriptive and occasionally not unique (like 157 Bihar and 558 Bihar).It is based on many to many mapping in provincetable.csv. Every CK2 title (not just a county!) can map to some number of EU4 provinces.In simplest case a single title maps to a single title, for example in Iceland CK2 has two counties. So CK2's Vestisland maps to EU4's 370 Reykjavik, while CK2's Austisland maps to EU4's 371 Akureyri.A title can map to multiple counties - like county of Holstein maps to two provinces - 1775 Holstein and 4141 Ditmarschen. So whoever controls it gets both.Sometimes multiple CK2 titles map to single EU4 province - like counties of Lyon and Forez both map to 203 Lyonnais.

In such case country holding majority gets it, and if someone else held part of it, they'll get a permanent claim on it.Quite often 2 counties and a duchy map to a province, for example counties of Coruna and Santiago and duchy of Galicia all map to 206 Galicia. What affects vassalsConverter doesn't generate PUs, marches, protectorates, or tributaries, but it sometimes generates vassals. There's special logic for HRE.For non-HRE countries, if you have Conclave, governmenttable.csv specifies maximum number of vassals generated - between 0 to 2 depending on your laws.Without Conclave, rules are specified by defines.lua and maximum number of vassals is 4, but it will only happen at zero crown authority.Generated vassals will often start at very high liberty desire.

As two of five bugged provinces are Aztec goldmines, this effectively makes them far weaker than they were supposed to be.Occasionally province's controller won't have a core on it for no clear reason.There's a bunch of province visibility glitches depending on tech group, like seeing Iceland but not waters around it. These generally don't cause any serious gameplay problems.Playing with any combinations of versions other than supported ones (and hotfixes) will invariably cause additional issues. Converter doesn't do anything magical - the most complex part is provincetable.csv. So based on just that file and save game it wouldn't be that hard to just create your own converter, customized whichever way you need.Are there any third party converters?doesn't work with current version of the game, so no.It's not terribly hard to write one (especially if you reuse province table), but then the real work of keeping it updated begins.SummaryAnd that's all I discovered about the converter. If you have any corrections, questions, or feedback, please comment and I'll update this post. Did you try just restarting CK2 and disabling the DLC in menu?If save game doesn't load, you might edit save game to tell it this save is totally not Sunset Invasion save.

Ck2 Nomad Settle

List of DLCs was in one of the headers on top of the save file.Or you could mod the converter by overriding eu4converter/sunsetinvasion folder and eu4converter/sunsetinvasiontable.csv with something empty. Modding DLCs can be a bit awkward. I guess someone could just release a mod for that.Last option is to run converter and delete all files related to new world, but that's quite awkward without a script.Or as final option, you could enjoy fun special game with some different New World. Roman: It's not controlled by national ideas, it's controlled by aiweight section of common/ideas/00basicideas.txt (which gets copied from dlc030/eu4converter/copy/common/ideas/00basicideas.txt)In vanilla there are pretty much hardcoded tags who picks up exploration early. The converter overwrites that with different logic based on institutions and regions (Iberia and Britain have highest weights, many regions get smaller boost) and country size, which completely ignores tags or cultures.So if something Portugal, Castile, or England shaped exists after conversion, it has high chance of picking exploration regardless of its name. ZultanThank you for your answer.

I tried it, but i cant make it work. I am really noob in modding or coding. Can you tell me what i am doing wrong? I created a.mod file in DocumentsParadox InteractiveCrusader Kings IImod folder and i gave the path and name of my mod in that.mod file, like this: name = 'My mod' path = 'mod/mymod'. I tried to follow the same folder structure as the game, so i created this structure: DocumentsParadox InteractiveCrusader Kings IImodmymoddlcdlc030eu4convertergovernmenttable.csv, i want to edit the government table, because i want more created vassal after the conversion, but i can set any value in that.csv file, the converter make the same number of vassals.:(.