Skyrim Console Add Enchantment
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Playerenchantobject Spawns an object with specified enchantments Example: playerenchantobject 136D5 137 would give you imperial armor with two magic resist enchantments.The Magnitude used for any magic effect is set to your enchanting skill, so 85 enchanting skill = 85% magnitude,85 damage/+85 health/magicka/stamina, 85+1 sec duration(weapons only).Any effect with an MGEF ID can be added, including special effects normally restricted to NPCs and some perk effects. Perk MGEFs don't show up on equipment or passive effects, but still work.
They also use enchanting skill instead of the perks usual value, and stack with the real perk.Weapons made through the console will always have about 11.5 charges(regardless of enchanting level), and can be recharged. Some effects don't require charges unless grouped with an effect that does require charges. When used on weapons some MGEF are toggled on hit(first hit= on,second hit= off), like improved nighteye.Enchanted weapons/equipment created with this command cannot be disenchanted, the game will tell you that you already have the effect.damageactorvalue and modAV will effect the magnitude of enchantments without messing with your level/skill progress.From.If you want to add an enchantment to your repertoire, use player.additem refid 1 to spawn a weapon with the desired enchantment, then disenchant it, see the.
Detailed documentation with help and examples for the PlayerEnchantObject command in Skyrim on Steam (PC / Mac). This command spawns a new item (relative to the specified item ID) with the specified enchantment(s) and adds it to your character's inventory.
You can use player.additem 0002e4ff 1 to give yourself a filled Grand Soul Gem.
Skyrim Console Command Learn Enchantment
PC VersionUsing the PC Version of the game you can use the Tilde “^” to bring up the console. Then you can use the known Oblivion/Fallout codes to increase your stats, gain gold. As I find more or interesting ID’s I will post it here.Found these ID’s by adapting Morrowind, Oblivion, Fallout console commands and a lot of trial and error.Basically when you look for something use help “name” 4 and use the result with the following commands. For example if you are interested in Dragonscale Armor you type help “dragonscale” 4 and get many item/spell id’s which you can use to add these items, spells.
The 4 stands for a search filter, if you use “0” you will get all results.Use the links below to jump to the proper section.,.,.General. help term filter: use the help function to search for the term using a filter (0=show all results). bat file: run a batch file with commands (similar to the files ). qqq: quits the game instantly. tgm: toggle godmode. tim: toggle immortal mode.
About this mod. It adds a lesser power that, when used, will clear the enchantment from the first item you drop afterward, as long as you were the one to enchant it in the first place, while preserving its tempering status. (Technically, it deletes the one you drop, creates a duplicate copy, sets it to the quality of the original. Wintermyst - Enchantment of Skyrim is a mod for The Elder Scrolls V: Skyrim. The mod adds 124 new enchantments to the game. Features Edit. 124 unique new balanced enchantments: 77 armor enchantments and 47 weapon enchantments. Thousands of new enchanted items added to the game's loot lists, NPCs and vendor inventories.
tcl: toggle clipping. coc: fast travel to location, e.g. HaVoK142i have nothing better to do lol already beat the main questits modding time!!
Lol funny thing is i thought the same on the orcsfunny Easter egg speaking of fallout if you cut off your music in a cave in oblivion the sound of the air moving is the same as in fallout3, and new Vegasi think Bethesda has a thing with bringing over sounds to their new games, but yea im going to work on it for you, its the least i could do for the free dragonscale armor your collection here gave me:) it’d be nice to have a way to pm you or vise versa this comment stuff is getting old quick lol XD. ChrisDragonscale is actually not the best armor Daedric armor is. To see the list console “Help Daedric 4″ (without the ” “) again Daedric weapons are also the most powerful, but too evil for my taste, all black and red and sinister. Elven and Ebony armor is much more pretty. There is also a Dwarvish helmet in the game which is gold and looks pretty bad ass.
To find it you have to “Help Helmet 4” and scroll up until you see “Dwarvish Helmet of Water Breathing” or something along those lines.Cheers!This sites great, they finally updated the perks for 2 hand weapons I see, good job!. DovahboyTo become a werewolf, do the quest with the Companions. Find them in Jorvaskr in Whiterun.As for being a vampire, find some vampires in the wild or in dungeons or whatever.
Let them attack a little, and look for the message that says, “You have contracted Sanguine Vampirism,” or “Sanguine Vampirosis,” or whatever. Then kill them, and don’t do anything to cure disease like pray to Talos or any of the gods or drink a potion. After a few in-game days, you will be a full fledged Vampire.If you get tired of being either, e-mail me at for cures.
AlmostEpicI am also working on the “scof” command trying to see what I can figure out about it. I did figure out the “bat” command which has become a great help, if you create a file using notepad such as “test.txt” inside your Skyrim directory and put console commands on each line and then runbat “test.txt”from the console it will run each line in the text file as a seperate console command which is nice if you like to have your carry weight, stamina, move speed all set a specific way each time you start the game and not have to type each command individually. MattI’ve encountered a bug that I’m hoping that console commands will help me fix. I have an active effect of:Conjure Flame Thrall active in my active effects list however I do not have the flame thrall out. I can still summon 2 flame thralls like normal and at that point I have 3 conjure flame thralls in my active effect list. I want to get rid of the remaining bugged conjure flame thrall active effect because some NPC wont talk to me or make very annoying messages when I walk by 🙂Using the “help” “flame thrall” “0” command i think I’ve located the ID of the status effect: 0007E5D2 but I do not know a command to use to eliminate it from my status effects. Any help would be great because since the thralls are permanent it lists 47k hours until it clears.
Matt@MyrddinI would kill it if it was near me but I have no idea if its alive or where it is. I presume it died and its a bug because I can summon 2 thralls right now (max with perk) and when I try to summon more the thralls that I just summoned dissapear and get replaced. However that one active effect persists even if I kill all the thralls myself. I’ve tried shrines to no avail and also I have never put godmode on;;Can you think of any command to find the ID of personal pets alive so I can player.movetoplayer ####?. Anonymousat first I’d like to note that there is a big message that removing perks will not grant the points, but you can add full perk trees as you like via “bat add-” and then the skill using the batch files you mentioned.Sadly there is no convenient way to add “perk points” at the moment.
The only way I have found is through advancing your skill level, which will raise your level, which will then grant perk points. You can set down your level and your skill level and thus get to your old status again or you advance them manually via the id’s on this page. Jean-Pierre PoulinFantastic site for tweaking the Skyrim experience the best!I’m currently hoping to create my small console batch files that I can invoke from my programmable keyboard to circumvent Skyrim’s ultra-dumb system of having only 8 shortcuts in a game featuring thousands of items & spells.I have figured out how to automatically equip items with commands like “player.equipitem ” and it works, but to equip spells a command like “player.equipspell ” will fail because the command requires an additional argument called “Casting Source” and I have no idea what to feed it. Fallout 4 mods guns. (I have tried a few dozen values to no avail)I assume the casting source argument that it is requiring is to tell it whether the spell should be cast from the left hand or the right hand I have scoured through the help system and online to find what to feed that command for “Casting Source”.Has anyone had any luck using player.equipspell?Many thanks and keep up the great work!!Jean-Pierre. NoName1!I have two questions.
What is the casting source for powers and shouts (because cast f8208 causes a werewolf to stick out of peoples arms)? And how do I get npcs to fight? I am used to FO3 and NV where i can just change an npc’s faction to make npcs fight, but that doesn’t seem to work for skyrim.I tried to get somone in whiterun to turn into a werwolf and fight everyone with cast f8208 “refid” right. Then I removefromallfactions and add to banditfaction but nodice people just walk around the werewolf that says things like “what do you want”. Btw that was id for beast form spell.